![]() ![]() The reason I could reproduce the bug only with a WOZ disk image is my laziness: ![]() He will have 5 HPs if you load level 6 from a saved game, or if you skip to level 6 using the GO06 cheat. That explains why he has 6 HPs in the walkthrough videos. The fat guard will have 6 HPs the first time you enter his room, but only if you have completed level 5 before! I finally figured out how this bug works. Offset 0x5A0 and 0圆A0: door link 0 (event 1 in Apoplexy).Īpple: It points to room 5 tile 24 (unused room!), and it also triggers the next event, which points to room 3 tile 13. Offset 0x85B: room 21 guard (unused room!). Offset 0x859: room 19 guard (unused room!). In the DOS version all doortops are black, so this doortop was changed into a wall. The Apple II version has patterned doortops in the dungeon. It was removed in the DOS version, maybe because it's barely visible? It's just a wall pattern hidden behind the columns. DOS levels (except the potions level) have an extra byte at the end (offset 0x900) with value 09.Ĭuriously, 9 is also the number of 256-byte sectors needed to store a level on the Apple II. The DOS version has guard colors Offset 0x8D7.0x8EE. Remember that the Apple II version was first, and the DOS version came later.ġ. That way you can do a binary comparison between the corresponding levels. You can use the -raw option to extract the levels without PLV headers. * The DOS levels can be extracted from LEVELS.DAT with PR. * The Apple II levels can be found in Mechner's PoP source. (I admit I was partially motivated by the possibility that the room from the cover might be hidden in the Apple II version. I have compared the levels in the Apple II and DOS versions of PoP. (Small) differences between Apple II and DOS levels ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |